A Minecraft Movie Shatters Box Office Expectations, Despite Skepticism

Published On: April 6th, 2025
Warner Bros. and Legendary Entertainment’s A Minecraft Movie has demolished early projections, mining a staggering $135 million domestic opening weekend, the biggest of 2025 so far, and an over $260 million global debut, far surpassing its initial forecasts of $60 to $80 million. The live-action adaptation of the iconic sandbox game, starring Jack Black and Jason Momoa, has proven that even mixed reviews and fan skepticism can’t stop a cultural phenomenon.
From underwhelming projections to record-breaking numbers
Just weeks ago, tracking suggested a modest $60 to $80 million domestic opening. But fueled by explosive walk-up business, where 57% of tickets were bought on the same day, and a frenzy among younger audiences, the film raked in $58 million on Friday alone, including $10.55M from Thursday previews—the highest preview gross for a video game adaptation ever. By Sunday, estimates climbed to $135 to $155M, potentially eclipsing The Super Mario Bros. Movie’s $146.3M record for the genre.
Internationally, the film is equally dominant, with $125 million from 75 markets. This included having a number-one debut in China with $11.5 million in two days, and record-breaking Friday starts in the UK ($6M) and Mexico ($4M). The global cume now stands at $260M+, putting it on pace to join the billion-dollar club, much like Super Mario did in 2023.
Fan frenzy vs. critical divide
The film’s reception mirrors the split seen with Super Mario: critics shrugged while audiences cheered, receiving 49% on Rotten Tomatoes versus an 87% audience score. Critics called it "predictable but entertaining," with some praising Black and Momoa’s chemistry but panning the "paint-by-numbers plot." Yet, under-18 viewers gave it an A CinemaScore, and PostTrak reported a 74% "definite recommend" from teens.
The divide isn’t surprising. Early trailers faced backlash for their "garish" live-action aesthetic and rounded block edges, with one fan calling it "a crime against humanity." But Warner Bros. course-corrected, emphasizing game-accurate VFX in later marketing—a move that paid off. Social media buzz, fueled by meme-worthy moments (like Black’s musical number), turned screenings into communal events, with kids "dancing in the aisles."
Why it’s succeeding
- Nostalgia and family appeal: Minecraft’s 300M+ lifetime sales and 140M monthly players ensured a built-in audience. Parents and kids alike flocked to theaters, with McDonald’s Happy Meal tie-ins amplifying hype
- Global brand power: The game’s universality translated overseas, particularly in Europe and Latin America, where it outperformed Sonic and Jumanji
- Marketing salvage job: After the trailer backlash, Warner Bros. leaned into fan-service moments and reassured players the film would honor the game’s spirit—key to winning back skeptics
What’s next?
With a $150 million budget, A Minecraft Movie is already a hit. If it follows The Super Mario Bros. Movie’s legs, which had a 3.5x multiplier, a $1B+ finish is plausible. Sequels are all but guaranteed, and Warner Bros.—still reeling from flops like Mickey 17—has its first bonafide blockbuster of 2025.
It’s safe to say that this proves that even rocky starts can’t stop a beloved IP. As one critic noted, it’s "a wannabe blockbuster that falls short of its potential but rises well above similar fare." For fans, though, it’s a victory—proof that their world, however blocky, can thrive on the big screen.